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Iron Blight Key Item Locations and Uses

Find Iron Blight key items in route order, including the bolt cutter, battery, keys, circuit board, punch card, blowtorch, gauge, belt, and fuel can.

Updated 2026-10-19
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Checked 2026-10-19Evidence / version: Community route and screenshots reviewed; no current-build replay
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For the Iron Blight boat, keep the Air Filter from Village, the Toolbox from the supermarket warehouse and the Boat Key from the Police Station. The full key-item route also needs the Dormitory battery, apartment keys, Punch Card, Blowtorch and construction-site machinery components. Use the item's destination below to decide what to collect before your next return trip.

Key items by objective

ObjectiveItem and pickup landmarkUse or exit check
St. Toma explorationHammer; Bolt Cutter; exterior gate keyMatch tools to their physical barriers; see St. Toma rooms
Leave St. TomaCar Battery, after the gate-key sectionComplete the vehicle transition to Prasnova
Early Prasnova accessCrowbar in Village church; Spade in the cemeteryOpen the warehouse route and follow the district objective
Boat engine preparationAir Filter, Village high-rise second floor, far-left apartment; Toolbox, supermarket warehouseKeep both for the boat return
Reach residential blocksMidtown Key; apartment electrical component / Circuit BoardFit the component before setting the panel's dials
Cross from Block A to Block BConnector key, A.96, green key on the sill beside the GnomOpen the connector door
Continue toward WorkshopsRoute key, B.95 windowsill in the older walkthroughConfirm the second key before leaving the blocks
Factory card doorPunch Card, green machine in the brick officeEnter 45107, collect the card, then use the reader
Factory exit and metal blockadesBlowtorch, barrel after the card door and dropOpen the intended metal barriers
Construction-site machineryDrive Belt, Gauge in a box on the left, nearby fuel canFuel generator, fit Gauge and run/regulate pump before the station
Boat accessBoat Key, Police Station basement leftmost cellCamera IV, switches 001101, then return with the engine items

Apartment component and two different keys

Fit the electrical component, then set the four dials left to right to 2, 1, 3, 1: centre/up, left, right, left. The apartment guide shows the panel and the green A.96 key beside the Gnom. Alma's later route calls that room's pickup a kitchen key; use the visible sill and gun as additional landmarks.

The next key is on a Block B windowsill. Danyuv calls the room B.95; Alma writes A95 while describing the Block B descent. Follow the block and window together. Do not search optional attachment room A.99 for either required key.

Toolbox and Air Filter: collect before the final boat return

Use the Crowbar from the Village church to reach the supermarket warehouse and take the Toolbox. The Air Filter is in the Village high-rise's second-floor far-left apartment, also associated with the Kedr in Alma's route. These two early pickups are easy to overlook if you follow only late repair-component video chapters.

The boat guide separates the engine items from construction machinery. A Gauge already installed at construction is not a missing boat-engine part, and a consumed fuel can need not remain loose in your inventory.

Construction equipment comes before the Police Station

After using the Blowtorch on the factory exit's blockades, return toward the Southern district and construction site. Collect the Belt, Gauge and fuel. Add fuel to the generator, activate it, fit the Gauge, then run the pump and regulate pressure with the valve. The community text does not specify a Belt mounting coordinate or numeric pressure target; follow the equipment prompts for those.

Continue through Workshops to the Police Station, solve its basement panel and take the Boat Key. Return to the boat with the Air Filter and Toolbox. This sequence avoids treating three construction pickups as a shopping list after the station.

Video checkpoints for finding a missed tool

ItemEarlier route checkpoint
Hammer17:51
Bolt Cutter28:57
Car Battery45:26
Crowbar57:49
Apartment component1:32:00
Connector Key1:35:39
Workshop route key and Large Backpack1:46:16
Punch Card1:55:56
Blowtorch1:57:39
Gauge2:01:37
Belt and fuel can2:02:30

Times refer to Kane Wheelan & Son's August 26, 2026 recording, not an expected player completion time. Its build is unspecified. The room descriptions above use the community written routes instead of inferring every pickup from a video chapter label.

Keep the next objective item accessible

Before an objective room, make space by storing an unused gun or installing compatible attachments. Keep an unspent route item until its matching interaction completes. Check supported saves before a major transition; Prasnova quick save/load was removed October 17.

Reviewed October 19, 2026 using the linked community routes and developer route discussion. The item-purpose table and return-trip checks are this wiki's synthesis. No latest-build playthrough was performed.

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