Iron Blight Key Item Locations and Uses
Find Iron Blight key items in route order, including the bolt cutter, battery, keys, circuit board, punch card, blowtorch, gauge, belt, and fuel can.
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For the Iron Blight boat, keep the Air Filter from Village, the Toolbox from the supermarket warehouse and the Boat Key from the Police Station. The full key-item route also needs the Dormitory battery, apartment keys, Punch Card, Blowtorch and construction-site machinery components. Use the item's destination below to decide what to collect before your next return trip.
Key items by objective
| Objective | Item and pickup landmark | Use or exit check |
|---|---|---|
| St. Toma exploration | Hammer; Bolt Cutter; exterior gate key | Match tools to their physical barriers; see St. Toma rooms |
| Leave St. Toma | Car Battery, after the gate-key section | Complete the vehicle transition to Prasnova |
| Early Prasnova access | Crowbar in Village church; Spade in the cemetery | Open the warehouse route and follow the district objective |
| Boat engine preparation | Air Filter, Village high-rise second floor, far-left apartment; Toolbox, supermarket warehouse | Keep both for the boat return |
| Reach residential blocks | Midtown Key; apartment electrical component / Circuit Board | Fit the component before setting the panel's dials |
| Cross from Block A to Block B | Connector key, A.96, green key on the sill beside the Gnom | Open the connector door |
| Continue toward Workshops | Route key, B.95 windowsill in the older walkthrough | Confirm the second key before leaving the blocks |
| Factory card door | Punch Card, green machine in the brick office | Enter 45107, collect the card, then use the reader |
| Factory exit and metal blockades | Blowtorch, barrel after the card door and drop | Open the intended metal barriers |
| Construction-site machinery | Drive Belt, Gauge in a box on the left, nearby fuel can | Fuel generator, fit Gauge and run/regulate pump before the station |
| Boat access | Boat Key, Police Station basement leftmost cell | Camera IV, switches 001101, then return with the engine items |
Apartment component and two different keys
Fit the electrical component, then set the four dials left to right to 2, 1, 3, 1: centre/up, left, right, left. The apartment guide shows the panel and the green A.96 key beside the Gnom. Alma's later route calls that room's pickup a kitchen key; use the visible sill and gun as additional landmarks.
The next key is on a Block B windowsill. Danyuv calls the room B.95; Alma writes A95 while describing the Block B descent. Follow the block and window together. Do not search optional attachment room A.99 for either required key.
Toolbox and Air Filter: collect before the final boat return
Use the Crowbar from the Village church to reach the supermarket warehouse and take the Toolbox. The Air Filter is in the Village high-rise's second-floor far-left apartment, also associated with the Kedr in Alma's route. These two early pickups are easy to overlook if you follow only late repair-component video chapters.
The boat guide separates the engine items from construction machinery. A Gauge already installed at construction is not a missing boat-engine part, and a consumed fuel can need not remain loose in your inventory.
Construction equipment comes before the Police Station
After using the Blowtorch on the factory exit's blockades, return toward the Southern district and construction site. Collect the Belt, Gauge and fuel. Add fuel to the generator, activate it, fit the Gauge, then run the pump and regulate pressure with the valve. The community text does not specify a Belt mounting coordinate or numeric pressure target; follow the equipment prompts for those.
Continue through Workshops to the Police Station, solve its basement panel and take the Boat Key. Return to the boat with the Air Filter and Toolbox. This sequence avoids treating three construction pickups as a shopping list after the station.
Video checkpoints for finding a missed tool
| Item | Earlier route checkpoint |
|---|---|
| Hammer | 17:51 |
| Bolt Cutter | 28:57 |
| Car Battery | 45:26 |
| Crowbar | 57:49 |
| Apartment component | 1:32:00 |
| Connector Key | 1:35:39 |
| Workshop route key and Large Backpack | 1:46:16 |
| Punch Card | 1:55:56 |
| Blowtorch | 1:57:39 |
| Gauge | 2:01:37 |
| Belt and fuel can | 2:02:30 |
Times refer to Kane Wheelan & Son's August 26, 2026 recording, not an expected player completion time. Its build is unspecified. The room descriptions above use the community written routes instead of inferring every pickup from a video chapter label.
Keep the next objective item accessible
Before an objective room, make space by storing an unused gun or installing compatible attachments. Keep an unspent route item until its matching interaction completes. Check supported saves before a major transition; Prasnova quick save/load was removed October 17.
Reviewed October 19, 2026 using the linked community routes and developer route discussion. The item-purpose table and return-trip checks are this wiki's synthesis. No latest-build playthrough was performed.
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